I do love a quirky concept. I’m a sucker for the kind of premise that someone dreams up after downing 9-pints and then finding a pen and a napkin. In the case of Trigger Witch, these witches have ditched fireballs and pulling cute rabbits out of hats for something far better: AK-47s. Nothing can make a problem vanish quicker than a hail of bullets, and so now witches accept firearms from the strange Ordinance Rift and become members of The Clip. Their old traditions and their magic fading into the past, they now worship at the alter of gunpowder.
I just wanted to give you a quick update because right about now my review of The Ascent, the new cyberpunk action-RPG available on Gamepass and Steam, should have been up. I was fortunate to get review code a few days prior to release, but sadly I’ve hit some big problems with the game, including one that has stopped me from getting anywhere near the end.
If you enjoy the thrills and bloody spills of a good horror flick then at some point you’ve probably devoted a bit of time to dreaming up the ultimate crossover that pits all the coolest horror icons against each other. Well, Dead by Daylight isn’t quite that because you can’t make Michel Myers fight Freddy or have Ghostface go up against Pig from the Saw franchise. But what Dead by Daylight is, is the closest thing to a super horror crossover we have, and a damn fun multiplayer experience if you can forgive its rough edges. Maybe you can’t have the ultimate horror brawl, but you can definitely find out which killer can pile up the corpses.
It wasn’t until I sat down to create this list of the best games of 2021 so far that I realised this year has been kind of weak. I’ve reviewed 21-games over the past six months and only gave a few of those a high score with the rest being mostly okay but far from great. Given how Covid has impacted the world, though, it’s hardly surprising that videogames have suffered, too, with multiple titles being delayed, and doubtless countless more behind the scenes were pushed back as well.
The Warhammer license is pretty weird. There was a period where Games Workshop where incredibly stringent with it, only handing it out to trusted developers. But these days they hand out licenses like free candy, and what we customers get in return is a crazy pick ‘n’ mix of quality. To paraphrase the immortal Forest Gump, Warhammer games are like a box of chocolates – you never known what you’re going to get. Although almost all of them will involve chainsaw swords at some point. Today we’re checking out Warhammer 40: Space Wolf, a turn-based strategy game with a dollop of card play and deck-building, too. You’ll battle through a campaign, gather cards, build your deck
Alex Kidd in Miracle Land DX is actually the perfect example of why reviewing a remaster or remake can be tricky. You see, in some ways, the remake portion is separate from the game itself. You can have a crappy remake of an excellent game, and an excellent remake of a crappy game. And unfortunately, Alex Kidd in Miracle Land DX is very much the second one. On my extensive list of classic games I’d love to see remade, Alex Kidd ranks…well, it doesn’t rank. First released in Japan 1986 with hopes of Alex becoming Sega’s mascot the series was overtaken by the blue blur of Sonic the Hedgehog who would become a gaming icon. And while Alex did appear in several more games, he ultimately faded into the background. Why? Well, because he wasn’t all that compelling, but also because Alex Kidd in Miracle Land isn’t that good. Sorry.
Ah, the humble purveyor of all things healing, helpful and harmful. There’s always a store in RPGs that carries mountains of things a hapless adventurer might find useful, from wheels of cheese to high-quality armour, magic gems and seemingly legendary weapons that they are willing to part with for a relatively small fee. These peddlers of wares are little more than set dressing for us adventurers, their entire existence ignored up until the point where we would like to buy 100 health potions that we will never actually use. But where do they get all their stock from? How the hell does someone who looks like they could barely afford some bread have a legendary sword of demon slaying? That’s where Moonlighter comes in.
I’m back with the 11th episode of the shoddy Wolf’s Gaming Podcast and as you might expect this episode is all about E3 and the many games revealed there. As such, it’s the longest episode to date, clocking in at just a little under 50-minutes, which is probably the absolute limit of how long someone can listen to my voice without jumping in front of a moving truck.
There’s nothing quite like the classic mascot platformers, and of course the king of these is Mario, a legendary icon that is locked off unless you own a Nintendo console (or play the naff Mario runner mobile game.) But that doesn’t mean you can’t find some games that come close to capturing the Mario magic, which is exactly what I’m looking at today. New Super Lucky’s Tale is a platformer and love letter to games like Mario 64, Crash Bandicoot and Spyro, so if you’re looking for something breezy look no further.
Biomutant comes from a small team of just 20-people and has captured my interest every time it has been shown over the last four years or so. And how could it not? It’s an action-RPG about being a mutated mammal who knows martial arts, set in a luscious post-apocalyptic world where humans are long-gone and now it’s just weirdly mutated animals everywhere. I hope that if we ever die out as a species our planet gets taken over by some new, strange form of life that runs around in the ruins of our cities and spends ages making up strange-sounding words to describe our technology.