Days Gone has ridden onto Steam as the latest Playstation exclusive to make it onto PC, opening up Bend Studio’s work to a whole new audience. I reviewed Days Gone when it first launched on the PS4 back in 2018 and found it to be entertaining to play with a strong lead character. A couple of years on my initial thoughts haven’t changed too much, so you can check out the original review for those. Now, though, we the recent news of a potential sequel being turned down by Sony it’s interesting to revisit Days Gone and see why I think it does deserve one to fulfil all the potential it has. And if you just want an idea of how good the PC port is, jump down toward the end of the review.
Wolf's Gaming Blog
I always hate writing about myself, it's such a pain in the ass to know where I should start.
I'm twenty-six years young and love to play, as you may have already guessed. When WolfsGamingBlog.com started up it was simply because I found writing to be a good form of stress relief for when my Cystic Fibrosis was getting me down or simply because I had been having a bad week. When I started writing I never dreamed that people would actually read it, or that it would ever get this big. It's mind boggling.
My writing isn't the best, but through trial, error and the comments of readers I strive to improve it so I can provide fair reviews. My ultimate goal is to prove that not everyone in the gaming media are corrupt idiots intent on delivering false reviews.
Other than that I'm a fully qualified lifeguard and used to teach first-aid and life-saving skills to kids. What more is there to say? Hmmm, well I love music, reading and films. I'm a drummer, enjoy going swimming and tend to get distracted by shiny objects.
Is that a fifty-pence?
After the peaceful, relaxing experience of building hospitals and curing people suffering from illnesses in Two-Point Hospital, I thought it would be nice to shift gears and bring some much-needed darkness into our lives. I’ve always had a love for things that take classic fairytales and feel-good stories and twist them into something sinister and strange, which is why this week I’m jumping back to the Xbox 360 era and the cultural touchstone that is Alice in Wonderland.
There are a few reasons why this isn’t a full review of the new Mass Effect: Legendary Edition. Number one is that the sci-fi trilogy contains dozens and dozens of hours of content and doing a full review will take a while. The second reason is that there are already hundreds of reviews for all three games, and while those reviews might not be for the Legendary Edition they remain largely relevant today, so it makes more sense to focus on the technical side of things. But the biggest and most important reason, at least to me, is because I want to take my time with this one. The Mass Effect games are special to me, a massive part of my teenage years and a huge factor in my love of the Xbox 360 era. To review this new Legendary Edition in a timely fashion I’d have to rush through them all, and…well, I’m just not willing to do that to myself. Sorry. I’m going to savour every moment, do every quest and maybe even chase down every Platinum trophy. This partial review, then, is based off of 20-hours with the first Mass Effect and a quick look at the other two games. Plus, the first game features the vast majority of the remastering effort due to its age, and so focusing on that seems sensible.
Having spent quite a lot of time in hospitals the idea of being a doctor never really appealed to me. Plus, all the illnesses looked super boring. Cystic Fibrosis? Pfft. What’s cool about that, man. Luckily, Two-Point Hospital understands that real illnesses kind of suck and don’t involve anywhere near enough unscrewing people’s heads or patients dying in the corridors and becoming obnoxious ghosts who scare the other patients. Being a doctor is cool again!
Rogue-likes might be incredibly popular among a certain group of players who love to torture themselves as they crawl and scrape for every piece of progress, but they’ve rarely made the jump to triple-A, typically being the domain of smaller developers. Housemarque has changed that with Returnal, a game that combines their experience in bullet-hell arcade games with the classic rogue-like experience of dying again and again and again. Throw in gorgeous graphics, a whole bunch of systems and a story that could make a Christopher Nolan movie seem straightforward, and you have the ingredients for a rather interesting Playstation 5 exclusive. But is it worth spending £70 on?
Welcome back my packmates, it’s time for another wildly inconsistent Weekend Whammy! Hurrah! Personal life at the moment continues to be a messy affair filled with more drama and intrigue than the early seasons of Game of Thrones, so getting anything done is a bit of a challenge. Still, I’m here, we’re head, so what am I chattering about this week? Well, Mass Effect: Legendary Edition impressions, mostly, but there’s also a bunch of Sony news to tackle, Valve games maybe coming to console and how there are 25 Playstation games currently being made. Let’s jump in, yeah?
Despite launching straight onto Game Pass back in December of last year, Call of the Sea struggled to make a splash and has sunken into the depths of relative obscurity. So I’m here to drag it out of the water and provide some hasty CPR, especially since Call of the Sea just launched on Playstation, bringing a whole new chance for this little pearl of a game to find an appreciative audience! And I promise I’ll stop making bad water jokes now. Sea?
Well, better late than never, right? Weeks after becoming a hit, in no small way due to launching on Game Pass on day one, my review for Outriders is finally here. People Can Fly have been quiet over the years, working on co-developing and remastering Bulletstorm, so it’s great to see the former Gears of War: Judgement developers releasing their own project after so long, a sci-fi third-person shooter with plenty of loot. Is it worth playing? Should you pick it up or download it from Game pass? Yes, and yes.
If you enjoy shooters and haven’t played Titanfall 2 yet, get ready for one of the finest FPS campaigns to have ever been created. while the first Titanfall focused purely on delivering multiplayer thrills, Respawn upped their game for the sequel and gave players a 5-6 hour campaign all about a dude and his Titan stranded behind enemy lines and kicking ass.
Welcome back to another Weekend Whammy, my friends. Hopefully you’re doing good, having fun, staying safe and all that good stuff. This week I’m chatting a bit about my initial impressions of Returnal, a bit of Titanfall 2 and then jump into the news where we have some interesting Microsoft insights to chat about, Sony financials, a Sony-Discord deal and more.