Launched back in March, Ori & the Will of the Wisps received a lot of glowing reviews but was damaged by performance issues. But since I only got around to finally playing it last week those issues have been resolved and new, shiny Xbox Series X and Series enhancements came out. In other words, I played Ori & the Will of the Wisps in its best form, blissfully unaware of any launch woes it might have suffered from. And I’m so glad I stumbled upon it this way, because it’s a glorious, playful, vibrant, wonderful game and feels like it has been vastly overlooked and underappreciated, despite it being on Games Pass.
Wolf's Gaming Blog
I always hate writing about myself, it's such a pain in the ass to know where I should start.
I'm twenty-six years young and love to play, as you may have already guessed. When WolfsGamingBlog.com started up it was simply because I found writing to be a good form of stress relief for when my Cystic Fibrosis was getting me down or simply because I had been having a bad week. When I started writing I never dreamed that people would actually read it, or that it would ever get this big. It's mind boggling.
My writing isn't the best, but through trial, error and the comments of readers I strive to improve it so I can provide fair reviews. My ultimate goal is to prove that not everyone in the gaming media are corrupt idiots intent on delivering false reviews.
Other than that I'm a fully qualified lifeguard and used to teach first-aid and life-saving skills to kids. What more is there to say? Hmmm, well I love music, reading and films. I'm a drummer, enjoy going swimming and tend to get distracted by shiny objects.
Is that a fifty-pence?
Spider-Man: Miles Morales was a strong contender for the best Playstation game of 2020, delivering another slice of outstanding web-slinging combined with a fun story. But Miles Morales was a known quantity – after the success of Marvel’s Spider-Man in 2018, it seemed a safe bet that a follow-up would be terrific. But Ghost of Tsushima was an unknown element. Yes, Sucker Punch have a rich and successful history, but Ghost of Tsushima was a brand-new IP that didn’t actually have much hype and marketing prior to hitting store shelves, and wound up launching right next to the biggest Playstation title of the year, The Last of Us Part 2. That’s a daunting thought for any developer. And yet Sucker Punch didn’t need to be worried because of Ghost of Tsushima ended up being the perfect antidote to The Last of Us 2’s relentless assault of dark themes and violence. The Last of Us Part 2 is beautiful from a technical perspective, but Ghost of Tsushima is beautiful in the truest sense. I constantly abused the photo-mode, taking dozens and dozens of pictures of Tsushima’s awe-inspiring landscapes.
In terms of games Microsoft hasn’t exactly had a great year. While Sony pushed out multiple exclusive games that have garnered incredible critic scores and huge sales numbers, Microsoft have had very little to get excited about. Of course, their planned acquisition of Zenimax could change all of that in the future, but for now Microsoft haven’t had much to offer their players. It’s also a little tricky to pick a game for this category because so many of Microsoft’s games aren’t actually exclusive to their console, typically appearing on PC as well. In fact, the game that I would have selected actually popped up on Nintendo Switch, too, disqualifying it. Don’t worry, though, that game will be appearing later on. So, for this award, I’m including Xbox games that are available on PC, too.
Admittedly, at my advanced age of 29, it doesn’t take much to make me feel like an idiot these days. These young ‘uns and their complex games full of buttons and icons are so damn hard to keep up with. But one game released in 2020 in particuilar made my brain hurt, made me agonize over every little chance, made me question my every move. And it was a game that was a surprise, a sequel that arrived years and years after the last entry. Yes, Desperados 3 takes hom the highly coveted, hugely sought after award for The Best Game of 2020 That Made Me Feel Stupid.
Dying in a videogame has never felt as good as it does in Hades, the latest game from Supergiant. Falling foul of one of the many minions or bosses that inhabit Hades is a chance to visit with friends, hand out gifts of Ambrosia, maybe buy some stuff to spruce the place up and decide which weapon to take for a spin next. Sure, death and failure are staples of rogue-likes, but few of them manage to weave dying so completely into the experience that it feels seamless.
Christmas is nearly a wrap here in the UK, and I wanted to take a minute to wish all of you a wicked awesome Christmas. It has been a tough year, and I know that many of you amazing people out there might not have been able to […]
Immortals: Fenyx Rising shares a lot of DNA with Ubisoft’s own Assassin’s Creed: Odyssey, like its use of Greek mythology and its open-world packed with distractions. But it’s more like a streamlined Odyssey – a smaller, tighter world that tempts you with wonderful views and things to explore. It’s a tale of Gods and Monsters, of action and comedy. And it’s the best thing Ubisoft have put out in a while, possibly even enticing folk who have gotten soured by the repeated Ubisoft template. There’s a little dash of Zelda, too, which is great if you don’t own a Nintendo platform but want to feel what Breath of the Wild is all about, and if you squint there’s even a little bit of Darksiders. This might just be one of the year’s sleeper hits.
Things are going from bad to worse for CD Projekt RED (CDPR) and the highly-anticipated Cyberpunk 2077, which for many was the biggest and most exciting launch of the year. Thanks to their success with The Witcher 3, CDPR were riding high atop a wave of love and were valued at around $8-billion, making them worth more than even Ubisoft. They were the darlings of the game industry, and somehow in less than a week they’ve burned it all to the ground.
Cyberpunk 2077 finally launching should have been one of the beacons of hope in 2020, a moment where we could all rejoice at this epic RPG making it to shelves. Instead it seems 2020 has continue to poop on us all. Cyberpunk 2077 is a mess from top to bottom, and while the general consensus seems to be that the actual core game is excellent, it’s buried under so much digital shit that even a pig would look at it and thing, “Nah, I’m not gonna be happy in that much shit.” Even on PC it’s a cavalcade of bugs and glitches, some hilarious and some completely game-breaking. But on console, it’s so much worse, and people playing on the based Xbox One and PS4s are getting the worst of it. Keep in mind that Sony estimates only 20% of their 110-million PS4 users are playing on a Pro. Terrible framerates, crashes, textures not loading in, a raft of bugs and so much more are ruining people’s experiences.
Bugsnax is the kind of game that could only have been summoned forth by someone suffering from an intense fever who then decided to get stark-raving drunk and topped off the entire day with a mushroom trip gone horrifyingly wrong. I can imagine them now, huddled in a corner, ranting and raving. The next day they stagger out of their room and try to explain their hallucinations. “Okay, so, like, there’s these Grumpuses, right, who are like Muppets, all made of felt and fuzz. And they’ve gone to an island called Snaktooth, yeah, and on that island there’s hotdogs with legs and flying pizzas and angry jacket potatoes that ram people, right. They’re called Bugsnax, ‘cos they’re part bug, part snack. But the Grumpus’ eat ’em, and then, like, their body parts change into the food that the Bugsnax was, you know?” Sit down, Jamie. Just sit down, bud, and I’ll get you some water, It’ll be okay. I hope. Maybe I’ll ring an ambulance, just in case, dude.